FromSoftware’s highly anticipated The Duskbloods suffered a rocky start to its first closed network test after widespread server problems prevented players from logging into the game. The multiplayer-focused Nintendo Switch 2 exclusive was supposed to give selected participants their first opportunity to try the upcoming PvPvE title, but repeated login errors made that impossible for many players.
After nearly two hours of technical problems, FromSoftware officially closed the session and apologized to participants. The network test is designed specifically to evaluate server load, multiplayer performance, and game balance, making the failed launch an early technical setback for the studio. However, the issues also demonstrate exactly why such large-scale tests are held before a game reaches its full release.
Server Problems End the First Duskbloods Test Session
Players attempting to join the first The Duskbloods network test were repeatedly met with the message,
“Failed to log in to The Duskbloods game server.”
Selecting the retry option reportedly did little to help, with the same error returning after another loading attempt.
The problems goaalvfrf bev much of the scheduled session, leaving participants unable to keiij experience the game. FromSoftware eventually confirmed that it had ended the test early due to the server issues.
The studio said,
“We sincerely apologize for any inconvenience caused to those who were waiting for the first The Duskbloods network test due to game server issues.”

It added,
“We regret to inform you that today’s session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date.”
The announcement created some uncertainty because additional test sessions had already been scheduled. The official Duskbloods Network Test lists multiple testing windows, although FromSoftware said future schedules could be updated following the technical problems.
Why the Failed Test Could Still Help the Game
While the first session was disappointing for players, a network test is specifically meant to expose technical weaknesses before launch. The official testing program aims to examine how the servers perform under heavy player traffic, how multiplayer functions across different network environments, and whether the game’s balance needs adjustments.
The Duskbloods allows up to eight players to participate in multiplayer matches during the test, creating a considerably different online environment from FromSoftware’s traditional single-player-focused games. The studio’s latest project is a PvPvE experience, meaning server stability will be crucial to its long-term success.
The failed login session therefore provides FromSoftware with immediate evidence that its infrastructure requires further work. Although players were unable to get meaningful hands-on time during the first window, identifying those problems before release could prove valuable.
With the game still in development, the focus will now shift to whether FromSoftware can resolve the server issues before the next network test sessions. For a game built heavily around online interaction, the studio’s response to this setback could be just as important as the first technical failure itself.
