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Monster Hunter Wilds Director Says Ascendance Needed a Time Skip to Show How the Forbidden Lands Changed

Monster Hunter Wilds: Ascendance will not immediately continue the story from where the base game ended. Instead, Capcom has introduced a significant time skip, allowing the expansion to explore how the Forbidden Lands and its people have changed after the events of Monster Hunter Wilds. Kaname Fujioka, executive director and art director of Ascendance, explained the decision during an interview with Video Games Chronicle. He said the team wanted to show the long-term effects of the hunter’s arrival on the…

Monster Hunter Wilds: Ascendance Director Says Master Rank Monsters Will Get New Moves and Behaviors to Make Players “Rethink” Hunts

Monster Hunter Wilds: Ascendance is set to significantly raise the challenge with its Master Rank content. Rather than simply increasing monster health, attack power, or speed, Capcom says returning monsters will receive new moves and behaviors designed to force players to rethink how they approach familiar hunts. Takuro Hiraoka, director of Ascendance, discussed the approach during an interview with Video Games Chronicle. According to Hiraoka, simply making monsters stronger would not be enough to create a meaningful Master Rank experience.…

Ryozo Tsujimoto Says Kushala Daora’s Return Will Help Monster Hunter Wilds: Ascendance Explore Elder Dragon Lore

Monster Hunter Wilds: Ascendance will bring several familiar Elder Dragons back to the series, including Kushala Daora, but producer Ryozo Tsujimoto has explained why the popular monster was specifically chosen for the expansion. According to comments made during an interview at Tokyo Game Show 2026, the decision is closely tied to Capcom’s desire to explore Elder Dragons and the wider lore of the Forbidden Lands. Ryozo Tsujimoto Explains Kushala Daora’s Return Speaking with TheGamer, Tsujimoto explained that the base game…

Monster Hunter Wilds devs says They Spent Over a Year Optimizing Every Element to Avoid an “Inferior” Switch 2 Version

Capcom has revealed how much work went into bringing Monster Hunter Wilds to Nintendo Switch 2, explaining that the project was far more complicated than simply transferring the existing game to new hardware. The Switch 2 version required extensive testing and optimization across the game, with development eventually continuing for more than a year. The details come from a new interview with Famitsu, featuring series producer Ryozo Tsujimoto, producer Genki Sunano, and executive director Kaname Fujioka. According to the developers,…

Monster Hunter Wilds: Ascendance Director Says Capcom Is Retuning Endgame Difficulty After Players Proved More Skilled Than Expected

Monster Hunter Wilds director Takuro Hiraoka says Capcom is adjusting its approach to difficulty for the upcoming Monster Hunter Wilds: Ascendance expansion after realizing that players were more skilled than the development team initially anticipated. Difficulty has been one of the more complicated aspects of Monster Hunter Wilds since its launch. Some players initially considered the campaign too easy, while later updates that increased monster damage generated criticism for relying too heavily on raw difficulty spikes. In an interview with…

Capcom Details Monster Hunter Wilds Switch 2 Performance With 1260p/30fps, 1080p/30fps and 864p/30fps Modes

Capcom has detailed how Monster Hunter Wilds will perform on Nintendo Switch 2 ahead of its December 4, 2026 release. The specifications confirm that Nintendo’s console will receive multiple visual options in docked mode, while handheld players will have a single configuration. Unlike PS5, Xbox Series X and other high-end versions, the Switch 2 edition will target 30fps across every available setting. Capcom also warns that the frame rate can drop during particularly demanding scenes. Monster Hunter Wilds Switch 2…