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Monster Hunter Wilds Free Prologue Demo Arrives on Nintendo Switch 2 on October 19

Capcom is preparing to bring Monster Hunter Wilds to more players on Nintendo Switch 2 with a free Prologue demo launching on October 19 in North America and October 20 in Europe. The demo will let players experience the opening portion of the action RPG before deciding whether to continue their journey in the full game. The demo will support local multiplayer, allowing players to hunt monsters together. Capcom has also confirmed that players can carry their demo save data…

Capcom Says Monster Hunter Wilds’ Switch 2 Port Required Rebuilding Assets and Shaders in a “Painstaking” Process to Preserve Its Full Experience

Capcom is taking an unusually involved approach to bringing Monster Hunter Wilds to Nintendo Switch 2. Rather than simply reducing visual settings to make the demanding action RPG run on Nintendo’s hardware, the development team has been reassessing and rebuilding parts of the game to preserve its core experience. Speaking to Kotaku, Monster Hunter Wilds producer Genki Sunano explained that the Switch 2 version was developed with the goal of delivering a version that still feels like the original game.…

Monster Hunter Wilds Director Says Capcom Rejected Multi-Headed Monsters That “Went Too Far” Into Horror

Capcom has revealed that some of the most extreme monster concepts considered during Monster Hunter Wilds development never made it into the game because they pushed the series too far into horror. Among the ideas were multi-headed monsters and creatures that were difficult to justify within the game’s established ecosystems. The revelation came from Kaname Fujioka, Executive Director and Art Director of Monster Hunter Wilds, during an interview at Tokyo Game Show 2026. Speaking with Postmode, Fujioka explained that Capcom’s…

Monster Hunter Wilds Director Says Ascendance Will Explore Elder Dragons and the History the Base Game “Never Really” Had Time to Tell

Monster Hunter Wilds: Ascendance is shaping up to be much more than a traditional expansion. Capcom has confirmed that the 2027 expansion will continue the story of Monster Hunter Wilds while finally exploring parts of its world and history that the original campaign could only establish. In a recent interview, Capcom Executive Director and Art Director Kaname Fujioka explained that the base game deliberately presented the Forbidden Lands through Nata’s perspective, leaving larger questions about the region’s origins and ecosystem…

Monster Hunter Wilds: Ascendance Wins Future Division Award at Japan Game Awards 2026 After Strong TGS Interest

Monster Hunter Wilds: Ascendance has won an award in the Future Division at the Japan Game Awards 2026, giving Capcom’s upcoming expansion another major recognition ahead of its planned 2027 release. The award, presented by the Computer Entertainment Supplier’s Association, recognizes unreleased games that were announced or exhibited at Tokyo Game Show 2026 and generated significant anticipation among players. Monster Hunter Wilds: Ascendance stood out after attracting strong interest from attendees, including visitors who experienced its playable demo at TGS…

Monster Hunter Wilds Director Says Ascendance Needed a Time Skip to Show How the Forbidden Lands Changed

Monster Hunter Wilds: Ascendance will not immediately continue the story from where the base game ended. Instead, Capcom has introduced a significant time skip, allowing the expansion to explore how the Forbidden Lands and its people have changed after the events of Monster Hunter Wilds. Kaname Fujioka, executive director and art director of Ascendance, explained the decision during an interview with Video Games Chronicle. He said the team wanted to show the long-term effects of the hunter’s arrival on the…