Capcom’s RE Engine has become an important part of the company’s development strategy, helping teams work across multiple franchises while addressing technical challenges during production. According to Monster Hunter series producer Ryozo Tsujimoto, having an in-house game engine gives developers direct access to the engineers responsible for maintaining and improving the technology.
During an exclusive interview with Digital Braves at gamescom asia x Thailand Game Show 2026, Tsujimoto discussed Capcom’s recent success across several franchises and explained how the RE Engine contributes to its development process.
He clarified that the engine alone is not responsible for the company’s success, but acknowledged its importance in making development more efficient.
“It’s very helpful to have the engineer there in the middle of development because it allows you to solve problems quickly and ensure that communication happens more smoothly among the different team members,”
Tsujimoto explained.
He also highlighted another advantage: developers can make smaller adjustments throughout production rather than relying on a more disconnected development process.
RE Engine Supports Capcom’s Games Across Different Genres
The RE Engine’s flexibility is particularly important because Capcom uses it for projects with very different gameplay requirements. Its portfolio includes Monster Hunter Wilds, Resident Evil Requiem, PRAGMATA, and the upcoming Onimusha: Way of the Sword.
Capcom has also explained the benefits of this approach in its 2025 Integrated Report. The company highlighted how its in-house technology supports multiple genres, allows development teams to share assets, and improves efficiency across production.
Tsujimoto also credited Capcom’s willingness to experiment with different types of games as another factor behind its success. He pointed to Onimusha as an example of the company’s established creative strengths, while PRAGMATA represents its efforts to develop an entirely new intellectual property with different gameplay systems.
He explained that Capcom wants to keep challenging itself rather than relying exclusively on established franchises. This approach allows the company to serve existing audiences while introducing new experiences to players.

Capcom Continues Investing in Its In-House Technology
Capcom’s commitment to its development technology extends beyond the current RE Engine. In its 2025 report, the company also discussed REX, or RE neXt Engine, which is intended to evolve its existing technology gradually rather than replace it completely.
The company’s continued investment in its development environment reflects the importance of technical collaboration across its studios.
Tsujimoto’s comments offer another look at how Capcom manages development across multiple franchises. While the RE Engine is not the sole reason behind the company’s success, its ability to connect engineers with individual development teams remains an important advantage.
| Platforms | PC, PlayStation 5, Xbox Series X/S |
|---|---|
| Developer | Capcom |
| Director | Yuya Tokuda |
