Monster Hunter Producer Ryozo Tsujimoto Says Ascendance’s Boost Bracer Will Temporarily Speed Up Great Sword and Other Heavy Weapons

Monster Hunter Wilds: Ascendance producer Ryozo Tsujimoto explains how the Boost Bracer will temporarily improve heavy weapon mobility while preserving the distinct identities of all 14 weapon types. He also discusses player feedback, UI improvements, the new Skybound Eyrie locale, and the expansion's increased focus on Elder Dragons.

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The Great Sword demonstrates its enhanced combat abilities through the Boost Bracer mechanic in Monster Hunter Wilds Ascendance. (Image via Capcom)

The Boost Bracer is one of the biggest gameplay additions coming to Monster Hunter Wilds: Ascendance, and Capcom wants it to expand combat options without compromising the identity of individual weapons. In an exclusive interview with Sportskeeda Gaming at Gamescom Asia 2026, producer Ryozo Tsujimoto explained how the new mechanic will affect traditionally slower weapons, including Great Sword and Hammer.

During the conversation, Tsujimoto confirmed that activating the Boost Bracer can temporarily make heavy weapons feel faster through its buff effects. However, the mechanic is not intended to permanently change how these weapons function.

Boost Bracer Will Temporarily Improve Great Sword and Hammer Mobility

Tsujimoto explained that Capcom wants players who have become familiar with Wilds’ existing combat system to discover additional ways to approach hunts through Ascendance.

He described the base game’s combat as “pretty complete,” highlighting its wound system and the distinct actions available across all 14 weapon types. The Boost Bracer is intended to build upon those existing mechanics by introducing additional actions and temporary enhancements.

Addressing the impact on heavy weapons, Tsujimoto confirmed that the buff can make weapons such as Great Sword and Hammer feel faster during combat.

However, preserving weapon identity remains a priority. He explained that Capcom has carefully balanced the mechanic to ensure that temporary enhancements do not undermine the differences between weapon types.

Tsujimoto described the Boost Bracer as a temporary extension of each weapon’s existing functions rather than a replacement for its traditional playstyle. Players can also complete quests without activating it, while those who embrace the mechanic may find opportunities to shorten hunt times.

Hunters face Araketa in Monster Hunter Wilds Ascendance, showcasing the expansion’s new monsters and combat encounters. (Image via Capcom)

He further described the system as “a seasoning on top” of the existing gameplay experience, encouraging players to experiment with different approaches.

New Locale and Elder Dragons Will Shape the Expansion

Tsujimoto also discussed the decision to introduce a sky-focused environment in Ascendance. He explained that the new map was designed to establish a distinct visual identity through its colour palette, elevation differences, terrain, and environmental depth.

The expansion will also place greater emphasis on Elder Dragons than the base game. According to Tsujimoto, their inclusion will influence both the storyline and the broader structure of the expansion, although he refrained from revealing specific narrative details.

Capcom’s official PlayStation announcement confirms that Ascendance will introduce new monsters, Elder Dragons, the Skybound Eyrie locale, and expanded weapon actions.

Monster Hunter Wilds: Ascendance is scheduled to launch in 2027 as a paid expansion.

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Collins Abia is a Senior Content Writer at OtakuKart based in Uyo, Nigeria, with over five years of experience in SEO content writing. He specializes in deep-dive ending explainers for major video games and films, alongside net worth profiles for prominent media personalities. His coverage breaks down complex narratives into accessible reads for global audiences.

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