Palworld Lead Says Steam Early Access Has “Lost Its Meaning” as Players Treat It Like a Finished Game

Pocketpair’s John Buckley says changing gaming culture has made it harder for developers to set expectations around unfinished games, particularly as Palworld moves beyond Early Access.

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Palworld entered its 1.0 era after spending years in Steam Early Access. (Image via Pocketpair)

Steam Early Access was originally designed around a clear understanding between developers and players: the game was unfinished, development would continue, and early buyers could help shape the final product.

According to Pocketpair and Palworld communications and publishing lead John Buckley, that understanding has become increasingly difficult to maintain. Speaking to GamesRadar+, Buckley argued that players now increasingly approach Early Access releases as if they were completed games.

His comments come as Palworld has moved beyond its Early Access period with its 1.0 release. Despite Pocketpair remaining a strong supporter of the development model, Buckley believes the culture surrounding Early Access on Steam has changed significantly.

Why Pocketpair Thinks Early Access Has Changed

Buckley recalled the earlier Steam Greenlight era as a period when Early Access buyers generally understood what they were purchasing. He described those players as people who wanted to participate in development, provide feedback, communicate with developers, and accept that the game would change over time.

He believes that the relationship has weakened as mobile, hyper-casual, and live-service gaming culture has increasingly influenced Steam. As Buckley put it,

“early access, essentially, has lost its meaning,”

because some players now purchase an unfinished game and treat it as though the available version is the complete product.

Palworld players explore the survival game’s open world alongside their Pals. (Image via Pocketpair)

That can create particularly difficult expectations for Palworld. Buckley says some players can spend heavily on the game for a week or two before criticizing Pocketpair for not immediately delivering additional content. His response, in essence, is that developers need time to actually build those updates.

The issue is also more complicated on consoles, according to Buckley. He says console players are generally less accustomed to Early Access, while PC players tend to provide more direct development feedback through bug reports.

Pocketpair has therefore focused on communicating its development plans more clearly. Buckley says the team tries to tell players when upcoming updates will be smaller or focused primarily on quality-of-life improvements rather than major content additions.

Pocketpair nevertheless remains committed to Early Access and has used the model for multiple projects. Buckley says the studio would likely use Early Access again for another major game, even as it acknowledges that the model does not work equally well for every project.

Verified since 2024 Senior Content Writer

Dan Whitfield is a Senior Content Writer at OtakuKart who specializes in box office analytics, ratings trends, and streaming performance breakdowns. His reporting centers on data interpretation, examining how audience behavior shapes studio strategies and platform decisions.

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