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Pocketpair Lead Says Popular Games Face Constant Collab Pitches, but Palworld Won’t Force Them: “We Don’t Want to Just Shove Random Things In”
Palworld has become one of gaming’s biggest crossover targets, but Pocketpair is not accepting every collaboration proposal that comes its way. John “Bucky” Buckley, Pocketpair’s head of publishing and communications, has revealed that the studio receives a large number of pitches from other games and companies, with many ultimately rejected because they do not fit Palworld. Buckley discussed the subject in the official Pocketpair Discord on August 14, following earlier comments about the sheer number of collaborations the studio has…
Pocketpair Lead Says Palworld 1.1 Won’t Get a Yearlong Development Cycle for a Massive Update
Pocketpair has begun looking ahead following the successful launch of Palworld Version 1.0, but players should not expect its upcoming 1.1 update to match the scale of the game’s full release. John “Bucky” Buckley, Pocketpair’s publishing and communications lead, has clarified that the studio wants to avoid spending an entire year developing a single massive update. The clarification came after Buckley asked fans for suggestions about what they would like to see added to Palworld. The post attracted more than…
Palworld TCG Developers Apologize as Dawn of Palpagos Faces Ongoing Stock Shortages
The Palworld Official Card Game is facing continued stock shortages following the launch of its first booster set, Dawn of Palpagos. Bushiroad apologized to players and collectors unable to purchase the product, saying it is currently discussing measures to improve availability. In a statement shared by the official Palworld TCG account, the company said it was aware of the difficulty fans were having finding the booster pack and asked for “just a little while longer” as it works on a…
Pocketpair Lead Says Palworld Has Rejected “Sheer Number” of Collaborations That Didn’t Make Sense
Pocketpair’s publishing and communications lead John “Bucky” Buckley has explained why Palworld continues to pursue unusual crossover partnerships while turning down other potential collaborations. Responding to criticism of the game’s Terraria collaboration, Buckley said Pocketpair has always prioritized having fun over building strict lore connections. “I think the Terraria collab in Palworld was pretty great!” Buckley wrote on X. He acknowledged that some players may prefer a more lore-focused approach, but said the studio has been open about its “fun-first…
Palworld 1.0 Bug Turns Sekhmet Into a Giant Pal 200 Times Her Normal Size
Palworld players have discovered that one of the game’s most entertaining glitches has returned with the launch of version 1.0. This time, a player encountered a Sekhmet that allegedly became at least 200 times larger than its normal size, creating an enormous Pal that towered over the surrounding environment. Reddit user RanidSpace shared screenshots of the unusual encounter. The player explained that picking up Sekhmet caused the Pal to become bald and massively oversized until it was thrown down again.…
Pocketpair’s Head of Publishing Clarifies Palworld’s Mobile MMO and Spin-Off Projects Are Licensed Creations: “A Lot of These Things Are Actually Not Made by Us”
Palworld developer Pocketpair has addressed confusion surrounding the franchise’s growing number of new projects, explaining that many recent announcements are not directly created by the studio itself. The clarification comes after the reveal of Palworld Online, a mobile MMORPG spin-off, and the release of the Palworld trading card game, which led some fans to believe Pocketpair was handling every project internally. In a statement shared on social media, Pocketpair’s head of publishing and communications John “Bucky” Buckley explained that the…
