Orbitals Dev Says GameShare Helped Make Nintendo Switch 2 the “Perfect Fit” for Co-Op

Game director Jakob Lundgren explains why Orbitals was designed around Nintendo Switch 2’s GameShare feature, allowing players to enjoy the co-op experience with a single copy.

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A still from Orbitals (Image via Nintendo)

Orbitals is set to launch exclusively on Nintendo Switch 2 next month, and developer Shapefarm has explained why Nintendo’s latest console was chosen as the home for its cooperative multiplayer game.

According to game director Jakob Lundgren, the console’s GameShare feature was a major reason for the decision, as it allows players to share access to the game while playing together.

Speaking in an interview published by Nintendo, Lundgren explained that Orbitals was designed with cooperative play in mind, making Switch 2’s GameShare functionality particularly useful. The feature allows players to play together without requiring everyone in the group to purchase their own copy.

“When you play a game like this, if you play it locally, you only have to buy one game,”

Lundgren said. He added that Shapefarm wanted the same principle to work for online multiplayer, describing GameShare as “the perfect fit” for Orbitals.

The feature has reportedly also become part of the game’s development process. Lundgren revealed that the team regularly uses GameShare while testing Orbitals, even joking that developers sometimes use another console when a controller isn’t immediately available.

With Orbitals built specifically for cooperative multiplayer and arriving exclusively on Switch 2, Shapefarm appears to be taking advantage of a feature that directly supports the game’s central concept.

Verified since 2024 Senior Content Writer

Martha Pierce is a Senior Content Writer at OtakuKart bringing a production-side perspective to entertainment journalism. Her coverage examines development pipelines, network strategies, streaming wars, and award-season positioning across major studios and streaming platforms.

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