Coen VA Says AI Can Replicate His Voice but Not His Personality or Creative Choices in The Blood of Dawnwalker

The Blood of Dawnwalker actor explains why human creativity, character interpretation, and the choices performers make remain difficult for generative AI to reproduce.

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Coen's supernatural abilities and human struggles help shape his characterization in The Blood of Dawnwalker. (Image via Rebel Wolves)

Will de Renzy-Martin, the English-language voice actor behind Coen in The Blood of Dawnwalker, has highlighted the limitations of artificial intelligence in acting, arguing that a convincing voice alone cannot replicate the personality and creative decisions that shape a human performance.

In a teaser for an upcoming episode of the My Perfect Console podcast, the actor discussed what separates professional performers from AI-generated voice lines. His comments come as the gaming industry continues to debate the use of generative AI in voice acting, game development, and cinematic production.

Rather than focusing solely on how an actor sounds, de Renzy-Martin emphasized the importance of the creative process behind every line. His remarks also bring renewed attention to the debate surrounding AI-generated dialogue and the value of human performers in video games.

WILL DE RENZY-MARTIN EXPLAINS WHAT AI MISSES ABOUT HUMAN ACTING

Speaking in the podcast teaser shared on My Perfect Console’s TikTok account, de Renzy-Martin explained that vocal quality represents only a small part of what makes an actor valuable.

“I think the least interesting thing about what I do is the way my voice sounds,”

he said, adding that this is essentially what generative AI can replicate.

The actor argued that AI cannot automatically reproduce his personality, instincts, and decisions made during a performance. These elements help directors and producers shape a character beyond the words written in a script.

De Renzy-Martin also suggested that filmmakers and game developers who choose AI-generated performances must still understand how to direct them effectively. Simply generating dialogue is not the same as creating a compelling character.

Coen’s journey in The Blood of Dawnwalker relies on a central performance that brings the game’s dark fantasy protagonist to life. (Image via Rebel Wolves)

He previously expressed a similar concern about the economics of AI in entertainment. According to the actor, even if AI can produce convincing vocal output, someone may still be needed to guide that output toward the intended emotional performance.

THE BLOOD OF DAWNWALKER’S AI DEBATE HIGHLIGHTS THE IMPORTANCE OF HUMAN PERFORMERS

The discussion is particularly relevant to The Blood of Dawnwalker, developed by Rebel Wolves. The studio previously acknowledged using text-to-speech AI tools during early development to test dialogue and help plan cinematics before recording the final performances with actors. The developers maintained that the AI-generated material was not used in the finished game, according to Eurogamer’s report on the studio’s AI approach.

De Renzy-Martin’s comments therefore highlight an important distinction between using AI as a development tool and relying on it to replace performers. While automated voices can help developers test dialogue, delivering a finished performance involves interpretation, timing, emotional nuance, and collaboration with the creative team.

The wider gaming industry has also explored AI-generated dialogue in released titles, raising questions about the future of voice acting and how studios should compensate performers whose voices contribute to their games.

WILL DE RENZY-MARTIN’S ROLE AS COEN DEMONSTRATES THE VALUE OF VOICE ACTING

De Renzy-Martin plays Coen, the protagonist of The Blood of Dawnwalker, a dark fantasy RPG developed by Rebel Wolves and published by Bandai Namco Entertainment. Coen’s struggle between his human identity and supernatural powers is central to the game’s story, making the character’s portrayal an important part of the experience. The official character profile provides further details about his journey.

The actor’s comments also coincide with his growing presence in the video game industry, including roles in 007 First Light and other releases. His argument is not simply that AI cannot imitate a human voice convincingly, but that recreating the sound does not necessarily reproduce the creative thinking behind the performance.

As generative AI tools become more sophisticated, the distinction between producing dialogue and delivering a believable character performance is likely to remain an important discussion for game developers, actors, and players

Verified since 2024 Senior Content Writer

Dan Whitfield is a Senior Content Writer at OtakuKart who specializes in box office analytics, ratings trends, and streaming performance breakdowns. His reporting centers on data interpretation, examining how audience behavior shapes studio strategies and platform decisions.

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