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The Blood of Dawnwalker Director Says They Considered Adding Fixed-Timetable Events But Avoided Because Players Could Miss Them Without Knowing

The Blood of Dawnwalker’s time mechanic was originally much harsher than what players experienced at launch. Game director Konrad Tomaszkiewicz confirmed that Rebel Wolves deliberately loosened the system before release after concerns from players made the team worry that a strict countdown could become more frustrating than engaging. In an interview with Eurogamer, Tomaszkiewicz confirmed that the original version required players to make considerably more careful decisions. “We had at first a more restricted time where it was harder to…

“It’s Not a Shooter”: Blood of Dawnwalker Director Says 120 FPS Isn’t Necessary, But Promises More Performance Improvements

The Blood of Dawnwalker director Konrad Tomaszkiewicz has addressed player concerns about the game’s PC performance, saying that while 120 FPS is not essential for the single-player RPG, Rebel Wolves will continue working on optimization. Speaking to Eurogamer, Tomaszkiewicz explained that the studio is monitoring reports from players across different PC configurations and working on further improvements. He acknowledged that some players are unhappy when the game runs at 70 or 90 FPS instead of reaching 120 FPS, but argued…

Blood of Dawnwalker Director Says the October Patch Will Make Escaping Combat “Fluid” and Fix Target-Switching Issues: “It Will Be a Big Change for People”

The Blood of Dawnwalker is set to receive its first major post-launch patch in early October, and one of its most significant changes will target an issue that has frustrated players during combat: escaping from enemies. Game director Konrad Tomaszkiewicz says Rebel Wolves is reworking how the game handles movement while fleeing, with the goal of making running away feel significantly smoother rather than forcing players to get caught on the environment. Speaking to Eurogamer, Tomaszkiewicz explained that the team…

The Blood of Dawnwalker Director Says He Self-Funded the RPG’s First Year Before Rebel Wolves Grew to 160 Developers

The Blood of Dawnwalker has emerged as one of 2026’s notable RPG success stories, and new details about its development reveal that Rebel Wolves created the game with a reported $40 million development budget. The figure comes from a Bloomberg report examining the Polish studio’s journey from a small prototype team to the developer behind a successful new dark-fantasy RPG. The game was created by Rebel Wolves, a studio founded by former CD Projekt developers including The Witcher 3 director…

The Blood of Dawnwalker Director Says New Game Plus “Will Be Done,” But Release Date Is Unknown

Rebel Wolves has confirmed that New Game Plus is coming to The Blood of Dawnwalker, giving players a way to replay the vampire RPG while potentially carrying their progression into another run. Game director Konrad Tomaszkiewicz revealed the news during a Polish-language livestream, although he stopped short of providing a release window. The announcement is particularly significant because The Blood of Dawnwalker is designed around replayability. Players have only 30 days and 30 nights to rescue Coen’s family, cz they…

The Blood of Dawnwalker Game Director Says Its 30-Day Time Mechanic May Not Return in a Sequel

The Blood of Dawnwalker’s distinctive 30-day time mechanic could remain exclusive to the game rather than becoming a permanent feature of the series. Game director Konrad Tomaszkiewicz says Rebel Wolves has not decided whether the system will return in a potential sequel, explaining that the team will only use it again when it genuinely benefits the story. The mechanic gives players 30 days and 30 nights to rescue Coen’s family from vampire ruler Brencis. Rather than constantly ticking down in…