The Blood of Dawnwalker is a single-player open-world dark fantasy action RPG developed by Rebel Wolves and published by Bandai Namco Entertainment. Set in a fictionalized 14th-century Europe, the game follows Coen, a young man transformed into a Dawnwalker who exists between humanity and vampirism. Players explore the Vale Sangora region, battle enemies with human and supernatural abilities, and make choices that can significantly alter the story and its outcomes. The game emphasizes player freedom, branching narratives, day-and-night gameplay, exploration, and a time-sensitive mission to save Coen’s family. Built with Unreal Engine 5, The Blood of Dawnwalker is the first entry in the planned Dawnwalker Saga and is scheduled for PC, PlayStation 5, and Xbox Series X|S.
Official Trailer
Synopsis
Details
- Regional Releases
- Worldwide
- Engine
- Unreal Engine 5
- Director
- Konrad Tomaszkiewicz
- Game Designer
- Daniel Sadowski
- Writer / Narrative
- Jakub Szamałek
- Composer
- Piotr Musiał Mikołaj Stroinski Karolina Matuszkiewicz Adam Jędrysik Wojciech Lubertowicz Błażej Domański
- DLC / Expansions
- Not yet announced
Latest Stories
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The Blood of Dawnwalker Director Says They Considered Adding Fixed-Timetable Events But Avoided Because Players Could Miss Them Without Knowing
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“It’s Not a Shooter”: Blood of Dawnwalker Director Says 120 FPS Isn’t Necessary, But Promises More Performance Improvements
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Blood of Dawnwalker Director Says the October Patch Will Make Escaping Combat “Fluid” and Fix Target-Switching Issues: “It Will Be a Big Change for People”
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The Blood of Dawnwalker Director Says He Self-Funded the RPG’s First Year Before Rebel Wolves Grew to 160 Developers
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The Blood of Dawnwalker Director Says New Game Plus “Will Be Done,” But Release Date Is Unknown
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The Blood of Dawnwalker Game Director Says Its 30-Day Time Mechanic May Not Return in a Sequel
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The Blood of Dawnwalker Celebrates Strong Launch With New Accolades Trailer Highlighting Praise for Its Story, Combat and Open World
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