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Baldur’s Gate 3 Lead Says The Blood of Dawnwalker Sequel Should Expand Its Human-Vampire Conflict Instead of Repeating Coen’s 30-Day Story

The Blood of Dawnwalker could have the foundations of a much larger RPG franchise, according to Larian Studios publishing director Michael “Cromwelp” Douse. While much of the recent discussion around Rebel Wolves’ debut has focused on its controversial 30-day time mechanic, Douse has also offered an interesting perspective on where the series could go next. Douse shared his thoughts on X while nearing the end of The Blood of Dawnwalker, praising the game’s gothic atmosphere and its distinctive approach to…

The Blood of Dawnwalker’s $40M Budget Reignites the AAA vs. AA Debate Over How Much Big RPGs Really Need to Cost

The Blood of Dawnwalker has become an unexpected example in the growing debate over how much money modern AAA games actually need. According to a September 18, 2026 Bloomberg report, Rebel Wolves developed its open-world dark-fantasy RPG with a budget of approximately $40 million, a figure that places the project closer to the AA category than the hundreds-of-millions-dollar budgets associated with some major AAA releases. The figure is particularly notable because The Blood of Dawnwalker is an ambitious action RPG…

The Blood of Dawnwalker Director Says They Considered Adding Fixed-Timetable Events But Avoided Because Players Could Miss Them Without Knowing

The Blood of Dawnwalker’s time mechanic was originally much harsher than what players experienced at launch. Game director Konrad Tomaszkiewicz confirmed that Rebel Wolves deliberately loosened the system before release after concerns from players made the team worry that a strict countdown could become more frustrating than engaging. In an interview with Eurogamer, Tomaszkiewicz confirmed that the original version required players to make considerably more careful decisions. “We had at first a more restricted time where it was harder to…

“It’s Not a Shooter”: Blood of Dawnwalker Director Says 120 FPS Isn’t Necessary, But Promises More Performance Improvements

The Blood of Dawnwalker director Konrad Tomaszkiewicz has addressed player concerns about the game’s PC performance, saying that while 120 FPS is not essential for the single-player RPG, Rebel Wolves will continue working on optimization. Speaking to Eurogamer, Tomaszkiewicz explained that the studio is monitoring reports from players across different PC configurations and working on further improvements. He acknowledged that some players are unhappy when the game runs at 70 or 90 FPS instead of reaching 120 FPS, but argued…

Blood of Dawnwalker Director Says the October Patch Will Make Escaping Combat “Fluid” and Fix Target-Switching Issues: “It Will Be a Big Change for People”

The Blood of Dawnwalker is set to receive its first major post-launch patch in early October, and one of its most significant changes will target an issue that has frustrated players during combat: escaping from enemies. Game director Konrad Tomaszkiewicz says Rebel Wolves is reworking how the game handles movement while fleeing, with the goal of making running away feel significantly smoother rather than forcing players to get caught on the environment. Speaking to Eurogamer, Tomaszkiewicz explained that the team…

The Blood of Dawnwalker Director Says He Self-Funded the RPG’s First Year Before Rebel Wolves Grew to 160 Developers

The Blood of Dawnwalker has emerged as one of 2026’s notable RPG success stories, and new details about its development reveal that Rebel Wolves created the game with a reported $40 million development budget. The figure comes from a Bloomberg report examining the Polish studio’s journey from a small prototype team to the developer behind a successful new dark-fantasy RPG. The game was created by Rebel Wolves, a studio founded by former CD Projekt developers including The Witcher 3 director…