Nintendo Offers Free Repairs for Kumamoto Earthquake Victims, Donates ¥50 Million to Japanese Red Cross

The company will repair eligible Nintendo products at no cost through February 2027 while supporting disaster relief efforts with a major charitable donation.

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Nintendo company logo (Image via Nintendo)

Nintendo has announced a relief initiative for people affected by the 2026 Kumamoto earthquake, confirming it will provide free repairs for eligible Nintendo products and donate ¥50 million to the Japanese Red Cross. The move comes after the 6.8-magnitude earthquake caused significant damage and loss of life in Kumamoto Prefecture last week.

According to Nintendo’s official announcement, the repair program applies to individual customers living in areas covered by Japan’s Disaster Relief Act following the earthquake. The company said the service will remain available until February 1, 2027.

Eligible Nintendo products damaged during the Kumamoto earthquake can be repaired free of charge through February 2027. (Image via Nintendo)

Nintendo stated that eligible customers can receive repairs free of charge regardless of warranty status, provided the damaged product is repairable. The company also noted that some devices may be beyond repair depending on their condition, and standard repair service guidelines will still apply.

In its official notice, Nintendo said,

“We extend our deepest sympathies to all those affected by the 2026 Kumamoto Earthquake and pray for a swift recovery.”

The company added that repairs will cover damaged Nintendo products sent to its service center within the announced support period.

Alongside the repair program, Nintendo confirmed it will donate ¥50 million to the Japanese Red Cross Society to assist ongoing relief and recovery efforts. The initiative reflects the company’s continued support for communities impacted by natural disasters in Japan.

Verified since 2023 Content Writer

Eric Johnson. known as EJ, is a Content Writer at OtakuKart with a distinctive crossover background: a real-life occupational therapist who covers politics, research, and video games. His writing brings a different lens to entertainment coverage, drawing on his clinical experience to write thoughtfully on media themes that overlap with behavior, decision-making, and culture.

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