Final Fantasy Resonance almost took a very different direction during its early development. Producer Keisuke Nakashima revealed that Square Enix executives initially preferred a straightforward port of the mobile game Final Fantasy Brave Exvius, but he wanted to create a much larger console experience instead.
Speaking during a Bloomberg interview, Nakashima pitched the project in late 2020 as a traditional turn-based RPG without the original game’s gacha mechanics.
He explained his position clearly:
“I didn’t want to go down that route. I wanted to create an original version for consoles that was a full-blown gameplay experience.”
Player Feedback Helped Shape Final Fantasy Resonance
Nakashima’s decision was also influenced by conversations during a global promotional tour for Brave Exvius. He encountered people interested in the game’s characters and story but unwilling to try it because of its mobile gacha system.

“It was really disappointing to hear people didn’t want to play it just because of the gacha elements,”
Nakashima said.
“That was another reason we wanted to make this a console game, to bring it to a wider audience.”
The resulting Final Fantasy Resonance retains elements of Brave Exvius while rebuilding the experience around traditional turn-based combat and Square Enix’s HD-2D visual style.
In a separate interview with Kotaku, Nakashima also explained that the team wanted to preserve the original game’s strongest elements while creating a new console experience rather than simply reproducing its mobile systems.
| Release Date | October 22, 2026 |
|---|---|
| Platforms | Nintendo Switch 2; Nintendo Switch; PlayStation 5; Xbox Series X/S; PC |
| Developer | Lancarse |
| Director | Kaito Furuya |
| Writer / Narrative | Jindesign |
