Final Fantasy Resonance Producer Says He Rejected Square Enix’s Plan for a Simple Brave Exvius Port in Favour of a Full Console RPG

Keisuke Nakashima pushed Square Enix to turn Final Fantasy Brave Exvius into a standalone, gacha-free RPG, despite executives initially favouring a cheaper port.

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Final Fantasy Resonance reimagines the mobile RPG Final Fantasy Brave Exvius as a standalone HD-2D console role-playing game. (Image via Square Enix)

Final Fantasy Resonance almost took a very different direction during its early development. Producer Keisuke Nakashima revealed that Square Enix executives initially preferred a straightforward port of the mobile game Final Fantasy Brave Exvius, but he wanted to create a much larger console experience instead.

Speaking during a Bloomberg interview, Nakashima pitched the project in late 2020 as a traditional turn-based RPG without the original game’s gacha mechanics.

He explained his position clearly:

“I didn’t want to go down that route. I wanted to create an original version for consoles that was a full-blown gameplay experience.”

Player Feedback Helped Shape Final Fantasy Resonance

Nakashima’s decision was also influenced by conversations during a global promotional tour for Brave Exvius. He encountered people interested in the game’s characters and story but unwilling to try it because of its mobile gacha system.

Final Fantasy Resonance features redesigned turn-based battles that move away from the original mobile game’s gacha-driven systems. (Image via Square Enix)

“It was really disappointing to hear people didn’t want to play it just because of the gacha elements,”

Nakashima said.

“That was another reason we wanted to make this a console game, to bring it to a wider audience.”

The resulting Final Fantasy Resonance retains elements of Brave Exvius while rebuilding the experience around traditional turn-based combat and Square Enix’s HD-2D visual style.

In a separate interview with Kotaku, Nakashima also explained that the team wanted to preserve the original game’s strongest elements while creating a new console experience rather than simply reproducing its mobile systems.

Verified since 2024 Editorial Assistant

Emery Quinn is an Editorial Assistant at OtakuKart who focuses on contemporary video games, television, and film with an emphasis on narrative design, character arcs, gameplay systems, and cultural impact. Their work bridges mainstream entertainment coverage with thoughtful critique, analyzing how stories resonate across different audiences.

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