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The Witcher 4 Studio CEO Says AI Can Build Games in Weeks, But Questions If It’s the Right Direction for Industry
The future of game development may be heading toward rapid, AI-assisted production cycles, according to the studio leadership behind The Witcher 4 and Cyberpunk 2077. CD Projekt Red joint CEO Michał Nowakowski has stated that fully AI-generated games are likely to emerge in the near future, but he remains unconvinced that this is the ideal direction for the industry. Speaking in an interview with Edge’s Knowledge newsletter, Nowakowski explained that he has directly spoken with developers experimenting with AI-first studios…
Minecraft Dungeons 2 Dev Says It’s Becoming a More Faithful “Vanilla Minecraft” Experience Than the First Game
Mojang is rethinking how Minecraft Dungeons 2 connects with its broader universe, with developers stating that the sequel will feature more direct “callbacks to vanilla Minecraft” than the original spin-off. The information comes from an interview with design director Laura de Llorens, speaking to GamesRadar. In comments shared by design director Laura de Llorens, the team explained that the goal was not to reinvent the ARPG formula entirely, but to ensure that the game feels more closely aligned with the…
Fallout: New Vegas Director says modern RPGs risk losing depth by removing player struggle systems
Josh Sawyer, best known as the director of Fallout: New Vegas and the narrative-driven indie RPG Pentiment, has raised concerns about a growing trend in modern game design—reducing or entirely removing systems that introduce difficulty and pressure. In a recent YouTube Q&A, Sawyer discussed how developers sometimes “go overboard in removing friction” from gameplay systems. He argued that while simplification can make games more approachable, it can also strip away the tension that gives RPG mechanics their meaning in the…
Nintendo’s Shigeru Miyamoto Once Said Zelda Dungeons Were “Not Really That Much Fun” in 3D Games, Prioritizing “Emotional Immediacy” Instead
During the development era of The Legend of Zelda: Ocarina of Time, Nintendo’s Shigeru Miyamoto openly questioned one of the franchise’s most iconic pillars—its dungeons. In a 1999 developer interview originally published in a Japanese strategy guide and later archived by Shmuplations, Miyamoto reflected on how 3D game design forced a rethink of traditional Zelda structures. When discussing dungeon design, Miyamoto admitted that the team began to feel that traditional maze-like structures were no longer the most engaging approach in…
Famitsu Most Wanted Games Chart (June 2026): Pokemon Winds and Waves Holds No. 1 as Splatoon Raiders Ranks Second
The latest Famitsu Most Wanted Games chart offers a clear look at what players in Japan are most excited about, and this week’s rankings show a strong trend—Nintendo Switch 2 titles are dominating the conversation. Based on reader votes collected between June 3 and June 9, the chart is once again led by Pokémon Winds and Waves, which continues its impressive run at the top. According to the latest data shared by Famitsu, the upcoming Pokémon title secured 678 votes,…
Nintendo Announces Switch and Switch 2 Server Maintenance, eShop and Online Services to Be Temporarily Unavailable
Nintendo has outlined its latest network maintenance schedule, giving players a clear look at when key services across the Nintendo Switch and the upcoming Nintendo Switch 2 may experience temporary downtime. While servers are currently operating normally, several scheduled maintenance sessions are set to impact online functionality in the coming days. According to Nintendo’s official network status page, no active issues are affecting services right now. However, multiple planned maintenance windows beginning June 23, 2026, will temporarily disrupt access to…
