God of War: Laufey Will Run Concurrently With The 2018 Game, Says Lead Deborah Ann Woll on the Story Direction

Deborah Ann Woll reveals major narrative details about God of War: Laufey, confirms a parallel timeline with the 2018 game, and reflects on Marvel, tabletop storytelling, and her decade-long journey with the project

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Deborah Ann Woll speaks during her Game Con Canada 2026 Q&A session, where she discussed God of War Laufey and confirmed its timeline running alongside the 2018 God of War game

The upcoming expansion of the God of War universe is taking a bold narrative direction, as actor Deborah Ann Woll has confirmed that God of War: Laufey will run concurrently with the 2018 God of War storyline.

Speaking during an interview at Game Con Canada 2026 with CGMagazine, Woll revealed that the project is not a standalone spin-off, but rather a parallel narrative that expands the same mythological timeline established in the 2018 entry of the franchise.

She explained that the story structure is designed to deepen the Norse saga rather than replace or retell it, offering players a broader understanding of the world unfolding alongside Kratos’ journey.

According to Woll, the development team at Santa Monica Studio has built the experience as a layered expansion of the existing canon, allowing previously hinted events and mysteries to be explored in greater detail.

A Hidden Story Nearly a Decade in the Making

One of the most striking revelations from the interview is how long Woll has been connected to the project. She confirmed that discussions around God of War: Laufey date back several years, with early conceptual talks beginning around 2018.

Woll described the experience as emotionally overwhelming when she finally saw the public reveal:

“I’ve known about this for nearly ten years, and I haven’t been able to talk about it,”

she shared during the interview.

She also praised the production environment at Santa Monica Studio, noting that the creative team’s commitment helped her overcome personal doubts that often accompany large-scale performance roles.

This long development cycle has contributed to the project’s secrecy and heightened anticipation among fans of the franchise.

Official God of War (2018) promotional artwork featuring Kratos and Atreus in the Norse realm (Image via Sony Santa Monica Studio promotional materials)

Expanding the God of War Universe Through New Perspectives

Woll emphasized that God of War: Laufey is designed as a narrative expansion rather than a replacement of the original storyline. The goal, she explained, is to enrich the existing mythology by exploring events that unfold alongside the 2018 game.

“We’re going to answer a lot of those lingering ideas from the Norse saga,”

she said in the interview.

This approach suggests that players will gain additional context for the emotional and mythological layers already present in the franchise, particularly those surrounding the Norse-era narrative arc.

The expansion is also expected to explore deeper thematic elements such as regret, legacy, and familial responsibility—core ideas that defined the 2018 game’s emotional impact.

From Marvel to Mythology: Woll’s Expanding Creative Range

Outside of God of War, Woll also reflected on her broader career across television, film, and interactive storytelling. Known for her roles in Daredevil and True Blood, she discussed how her work consistently gravitates toward emotionally complex characters.

She also highlighted her passion for tabletop gaming and immersive storytelling through projects like Tales From Woodcreek, which blends role-playing, escape-room mechanics, and live performance elements.

Woll described storytelling as a space where multiple mediums intersect, allowing actors and audiences to experience narratives in more interactive and personal ways.

Verified since 2024 Senior Content Writer

Dan Whitfield is a Senior Content Writer at OtakuKart who specializes in box office analytics, ratings trends, and streaming performance breakdowns. His reporting centers on data interpretation, examining how audience behavior shapes studio strategies and platform decisions.

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