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Xbox Staff Reportedly Question Asha Sharma’s Strategy, Claim Leadership Is Too Influenced by Twitter
Xbox’s new leadership is reportedly facing growing internal criticism as employees question the direction set by CEO Asha Sharma. According to industry journalist Christopher Dring, multiple Xbox staff members believe the company’s recent strategy is being shaped too heavily by social media sentiment, particularly reactions on X (formerly Twitter), rather than long-term business realities or feedback from game development teams. The claims were shared during The Game Business Show and expanded upon in The Game Business newsletter. While Sharma’s first…
French Presidential Candidate Calls for New Digital Ownership Laws After PlayStation Ends Physical Disc Releases
Sony’s decision to end physical PlayStation game disc releases beginning in 2028 has sparked political attention in France, with presidential candidate Jean-Luc Mélenchon calling for new legislation to protect consumers’ rights in an increasingly digital gaming market. The leader of the La France Insoumise (LFI) party argued that the move raises serious concerns about digital ownership, resale rights, and long-term access to purchased games. The discussion follows Sony’s recent confirmation that first-party PlayStation titles will transition away from physical discs…
Clair Obscur: Expedition 33 Director Defends the Game’s imperfections, Says ‘Games That Try to Be Perfect Are Usually Just Really Boring’
Clair Obscur: Expedition 33 has earned widespread praise since its launch, but according to creative director Guillaume Broche, the game’s imperfections were never accidents. Instead, they were a deliberate part of the design philosophy that shaped Sandfall Interactive’s breakout RPG. Speaking in an interview with Konbini’s Jeux Vidéo Club, Broche explained that striving for perfection often strips games of the personality that makes them memorable. The comments provide new insight into the creative decisions behind one of 2026’s most acclaimed…
Suicide Squad: Kill the Justice League Developers Say Live-Service Pressure Nearly Made Them Quit the Gaming Industry
The troubled development of Suicide Squad: Kill the Justice League has resurfaced as two former Rocksteady Studios developers shared how the game’s live-service direction nearly drove them out of the gaming industry altogether. Speaking in a recent interview with Bloomberg, former developers Johnny Armstrong and Axel Rydby reflected on the emotional toll of working on the project, describing a development cycle dominated by commercial targets rather than creative game design. Released in 2024, Suicide Squad: Kill the Justice League received…
Subnautica 2 Legal Dispute Ends as Krafton Agrees to Bonus Payouts for All Employees, CEO Ted Gill Steps Down
The long-running legal battle surrounding Subnautica 2 has officially come to an end after publisher Krafton and Unknown Worlds Entertainment reached a settlement that resolves their dispute over a $250 million incentive program. According to Bloomberg, the agreement expands bonus eligibility to every employee at the studio and marks the departure of Ted Gill as CEO, closing a turbulent chapter for the developer behind the popular underwater survival series. The conflict dates back to Krafton’s 2021 acquisition of Unknown Worlds,…
Former PlayStation Studios President Shuhei Yoshida Says Valve’s Steam Machine Is ‘Hard to Recommend’ Despite Praising SteamOS
Former PlayStation Studios president Shuhei Yoshida has shared his first impressions of Valve’s Steam Machine, describing the gaming device as “hard to recommend” because of its premium price and underwhelming performance. Yoshida, who purchased the system himself, posted his thoughts on X, offering a balanced assessment of the console-like PC after spending time with it. The Steam Machine is Valve’s latest effort to bring the flexibility of PC gaming into a living room-friendly console form factor. Powered by a custom…
