Baldur’s Gate 3 Lead Says The Blood of Dawnwalker Sequel Should Expand Its Human-Vampire Conflict Instead of Repeating Coen’s 30-Day Story

Larian’s Michael “Cromwelp” Douse sees long-term potential in Rebel Wolves’ vampire RPG, praising its world of humans, vampires, and low-fantasy social conflict.

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Coen explores the gothic world of Vale Sangora in The Blood of Dawnwalker, Rebel Wolves’ dark fantasy RPG. (Image via Rebel Wolves

The Blood of Dawnwalker could have the foundations of a much larger RPG franchise, according to Larian Studios publishing director Michael “Cromwelp” Douse. While much of the recent discussion around Rebel Wolves’ debut has focused on its controversial 30-day time mechanic, Douse has also offered an interesting perspective on where the series could go next.

Douse shared his thoughts on X while nearing the end of The Blood of Dawnwalker, praising the game’s gothic atmosphere and its distinctive approach to the RPG genre. Rather than simply suggesting that Rebel Wolves should make another game with the same formula, he highlighted the setting itself as the foundation worth expanding.

“In a sequel I’d love to see Rebel Wolves double down on the gothic overtones,”

Douse wrote.

“The world they created where humans and vampires coexist alongside low fantasy social conflict is so perfect for an RPG series.”

That is particularly notable because The Blood of Dawnwalker was designed as the first chapter of a larger saga. Rebel Wolves has already begun preparing for the next game, with narrative director Jakub Szamałek publicly looking for a lead writer to help develop the next chapter. 

Douse Wants Rebel Wolves to Build on Its Unique World

The Blood of Dawnwalker blends vampire horror with medieval European-inspired fantasy and human social conflict. (Image via Rebel Wolves)

Douse’s comments suggest that he sees Dawnwalker’s biggest strength as more than its vampire mechanics. The game’s combination of medieval European-inspired fantasy, human and vampire societies, political conflict, and gothic horror gives Rebel Wolves several directions to explore in future installments.

That could also allow the studio to evolve the formula rather than simply recreate Coen’s first adventure. Douse specifically acknowledged that a sequel does not necessarily need to repeat the same 30-day structure.

“Obviously it isn’t going to be the series where Coen has 30 days to solve a problem,”

he said, while adding that he could see

“a dozen ways Dawnwalker could become its own massive, brilliant thing.”

Rebel Wolves has previously discussed an ambitious long-term vision for the franchise. The developers have said that future installments could move across different eras, continents, and cultures, meaning the setting established in the first game does not necessarily define the entire saga. 

The Sequel Is Already Taking Shape

The timing of Douse’s comments is interesting because Rebel Wolves is already taking concrete steps toward a follow-up. The studio began recruiting for a lead writer shortly after The Blood of Dawnwalker launched, with Szamałek saying the team was already thinking about “what comes next.” 

However, there is still plenty that remains unknown about the next game. Rebel Wolves has not officially revealed its setting, release window, title, or whether the sequel will continue directly from the first game’s events.

Douse’s comments therefore should not be treated as confirmation of what Rebel Wolves has planned. Instead, they offer an outside developer’s perspective on why the Dawnwalker universe could support a long-running RPG series.

With Rebel Wolves already building its next chapter, the bigger question is no longer whether The Blood of Dawnwalker can become a franchise. It is how far the studio is willing to take its gothic vampire world once Coen’s original 30-day story is over.

Verified since 2024 Senior Content Writer

Martha Pierce is a Senior Content Writer at OtakuKart bringing a production-side perspective to entertainment journalism. Her coverage examines development pipelines, network strategies, streaming wars, and award-season positioning across major studios and streaming platforms.

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