Action-adventure

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Santa Monica Studio Confirms Next God of War Game Will Be Kratos-Led and Follow the Story Set Up by God of War Laufey

Santa Monica Studio has officially confirmed that the next Kratos-led God of War game will arrive after God of War: Laufey, with the studio revealing that the upcoming adventure will directly continue the events of Faye’s story. The announcement was made during the God of War Laufey panel at San Diego Comic-Con 2026, putting to rest concerns that Kratos would no longer be the franchise’s central figure. The confirmation follows the recent reveal of God of War Laufey, which stars…

Assassin’s Creed Black Flag Resynced Surpasses 3.5 Million Sales in Two Weeks, Beating Ubisoft’s Annual Forecast

Assassin’s Creed Black Flag Resynced continues to deliver strong results for Ubisoft, with the publisher announcing that the remake has now sold more than 3.5 million copies worldwide within just two weeks of launch. The milestone comes after the game reached 2 million sales in its opening days and 3 million during its first week, making it one of Ubisoft’s fastest-performing releases in recent years. The sales update was shared as part of Ubisoft’s latest quarterly financial report, where the…

Assassin’s Creed Black Flag Resynced Lead Says Datamined Files May Be “Three-Year-Old Placeholders,” Not Future Content

Datamining has become a common way for gaming communities to uncover hidden assets, unused content, and potential future updates. However, Assassin’s Creed Black Flag Resynced game director Richard Knight is urging fans to be cautious when interpreting those discoveries. According to the developer, many files found inside a game’s data are not reliable indicators of upcoming content and may simply be remnants from years earlier in development. Knight addressed the topic during an interview with JorRaptor on YouTube, where he…

Former God of War Laufey writer says Sony expected PlayStation’s no-disc backlash and issued its “strictest” social media guidelines to employees

Sony reportedly expected a major public backlash before announcing the end of physical PlayStation game releases, according to former God of War Laufey writer Alanah Pearce, who says the company introduced its most restrictive employee communication guidelines in anticipation of the controversy. Speaking in a recent YouTube video, Pearce claimed that employees at PlayStation’s first-party studios were instructed under unusually strict social media rules before Sony revealed its plan to phase out physical game discs. Her comments arrive as criticism…

Crimson Desert Developer Pearl Abyss Becomes the Only Korean Studio Invited to Present Its AAA Open-World Development at Japan’s CEDEC

Pearl Abyss has achieved another milestone for South Korea’s gaming industry after becoming the only Korean game studio invited to present at CEDEC 2026 (Computer Entertainment Developers Conference), Japan’s largest and most prestigious conference for game developers. Rather than unveiling new gameplay or marketing its latest title, the studio used the event to share the production methods behind Crimson Desert, offering fellow developers an inside look at how a relatively small team built one of 2026’s biggest open-world games. Held…

Crimson Desert Devs Say Their 200-Person Team Built the Open World First, Then Added Quests: “Exploration Itself Had to Feel Like Real Gameplay”

Pearl Abyss has offered one of its most detailed looks yet at the development philosophy behind Crimson Desert, revealing why the studio chose to build the game’s open world before creating its quests. Speaking at CEDEC 2026, Japan’s largest game developer conference, Crimson Desert Design Office leads Doo Seung-bin and Kim Hyun-kyum explained how a team of around 200 developers tackled a project that would normally require a much larger workforce. Rather than relying on a traditional quest-driven structure, Pearl…