Denshattack has achieved another major commercial milestone, with Fireshine Games and developer Undercoders confirming that the game has now attracted more than 300,000 players and sold over 150,000 copies worldwide.
The achievement marks a strong early run for the stylish action game, which puts players in control of a customizable, gravity-defying train capable of grinding, flipping, and performing tricks across a dystopian version of Japan.
Denshattack Builds on Its Early Success
Fireshine Games Chief Marketing Officer Sarah Hoeksma praised the game’s response, calling it a success that exceeded expectations.
“The response to Denshattack has been tremendous,”
Hoeksma said.
“Denshattack delivers a fearless, bold celebration of classic video game fun that went above and beyond expectations this summer, while delivering remarkable value to players.”

The game combines skateboarding-inspired trick mechanics with high-speed train action across more than 60 stages. Players travel through different regions of Japan while competing against rival gangs, completing races and challenges, and taking on increasingly unusual bosses.
Denshattack’s world is set in a dystopian future where the wealthy have retreated into protected domes while the remaining population struggles under gang rule. Players must upgrade their train and build their reputation as they work toward becoming Japan’s greatest Denshattacker.
The game’s soundtrack is another major part of its identity, with music led by Tee Lopes and contributions from composers including Ryo Nagamatsu, Richard Jacques, and Takenobu Mitsuyoshi. Nintendo also lists Fireshine Games as the publisher and Undercoders as the developer.
With more than 300,000 players already on board and over 150,000 copies sold, Denshattack has established a promising start for one of 2026’s more unusual action games.
