Big Walk has sold more than one million copies worldwide in just six days, marking a major early success for the cooperative adventure from House House and Panic. The milestone, announced on August 10, 2026, covers sales across all platforms, including Nintendo Switch 2.
Panic celebrated the achievement on Bsky, thanking players for supporting the game and sharing their experiences.
“In just six days, over one million of you have bought Big Walk,”
the publisher said, describing the game as a co-op adventure centered on
“talking and walking.”
The rapid sales performance gives Big Walk a strong start shortly after its launch. The game is also notable for its emphasis on social interaction rather than traditional competitive multiplayer.
Big Walk focuses on communication and chaotic co-op
Developed by House House, the team behind Untitled Goose Game, Big Walk places players in a large open world filled with puzzles, environmental challenges and discoveries. The experience is designed around cooperation, with players needing to communicate and experiment with different tools to progress.

The game supports two to 12 players, allowing smaller groups to enjoy a more focused cooperative experience or larger groups to create considerably more chaotic sessions. Its proximity-based voice chat also changes depending on players’ surroundings, while walkie-talkies and other gadgets provide additional ways to communicate.
Players can use binoculars, megaphones, laser pointers, flares, whiteboards and other unusual tools while exploring the world. Big Walk also features crossplay, allowing friends on different platforms to play together.
The game is currently available on Nintendo Switch 2, alongside its other platform releases. The one-million-sales milestone suggests the game’s unusual approach to cooperative multiplayer has quickly connected with a substantial audience.
