Beast of Reincarnation Review: A Stylish Action RPG That Shows Game Freak’s Ambitious New Direction

Game Freak steps outside its familiar comfort zone with a fast, atmospheric adventure built around precise combat, powerful abilities, and an unforgettable canine companion.

Thread

Emma along side Koo in Game Freak's post-apocalyptic action RPG. (Image via Game Freak, Fictions)

Beast of Reincarnation is one of the most surprising games of 2026. Developed by Game Freak, the studio best known for Pokémon, this action RPG moves into a very different territory with a post-apocalyptic setting, demanding sword combat, supernatural abilities, and enormous creatures that look like they belong in a dark fantasy epic.

Set in a ruined version of Japan in the year 4026, the game follows Emma, a young woman affected by the mysterious Blight. Her condition has stripped away her emotions and memories, but it has also given her unusual powers. Accompanying her is Koo, a powerful Blight-infected dog who quickly becomes one of the most important and enjoyable parts of the entire adventure.

After spending considerable time with the game, I came away impressed by how confidently Beast of Reincarnation establishes its own identity. It has some rough edges, but its combat, atmosphere, visual design, and relationship between Emma and Koo make it an easy game to recommend.

Combat Makes Beast of Reincarnation Worth Playing

The strongest part of Beast of Reincarnation is undoubtedly its combat. The system revolves heavily around parrying, dodging, positioning, and recognizing enemy attacks, but it is considerably more approachable than the most punishing soulslike games. That makes every successful counter feel satisfying without turning the entire experience into an exercise in frustration.

Emma’s swordplay becomes increasingly impressive as new abilities and upgrades are unlocked. Her ranged weapons add another layer to encounters, while her unusual plant-based powers give her several creative ways to control enemies and move around the environment. The skill system also allows players to develop Emma according to their preferred approach instead of forcing everyone into exactly the same combat style.

Koo is arguably the game’s secret weapon. The enormous canine fights alongside Emma automatically but can also be given specific commands during battle. His abilities can damage enemies, apply status effects, support Emma, and even help turn difficult encounters around. The combination of Emma’s fast swordplay and Koo’s special attacks creates some of the game’s most satisfying combat sequences.

Emma unleashes her supernatural sword abilities during combat in Beast of Reincarnation. (Image via Game Freak, Fictions)

The exploration is equally enjoyable when the game allows its strange world to take center stage. The ruined landscapes combine traditional Japanese influences with futuristic technology and aggressive plant life, producing a setting that feels both beautiful and unsettling. The game was officially described as taking place in a future Japan shaped by science-fiction and traditional Japanese elements.

That atmosphere is supported by a surprisingly restrained presentation. Rather than constantly filling every scene with jokes or exaggerated dialogue, Beast of Reincarnation frequently allows its environments and characters to breathe. The result is a melancholic adventure that feels more mature than I expected from the studio.

The game is not without weaknesses. Some regular enemies become familiar too quickly, while certain encounters could have benefited from greater variety. There are also moments where technical issues and visual pop-in interrupt an otherwise impressive presentation. Recent coverage has also noted that the developers are working on improvements following player feedback, including technical updates and other quality-of-life changes.

Even with those shortcomings, the overall experience remains highly enjoyable. Beast of Reincarnation feels like an important experiment for Game Freak because it demonstrates that the studio can create something compelling outside its most famous franchise. The combat has enough depth to keep battles exciting, Koo provides genuine personality, and the world creates a distinctive atmosphere that stays with you.

For players who enjoy action RPGs with precise combat but do not necessarily want the punishing design philosophy of traditional soulslikes, Beast of Reincarnation is especially easy to recommend. Its imperfections are noticeable, but they never erase the creativity at the heart of the experience.

Beast of Reincarnation
8.5 /10
Excellent
Beast of Reincarnation combines stylish swordplay, atmospheric exploration, inventive abilities, and an outstanding canine companion into Game Freak's most exciting new adventure.

The Good

  • Excellent parry-focused combat with satisfying swordplay.
  • Koo adds personality and meaningful tactical options.
  • Beautiful and distinctive post-apocalyptic Japanese setting.
  • Creative traversal and plant-based abilities.
  • Strong atmosphere, music, and presentation.

The Bad

  • Enemy variety can become repetitive.
  • Some boss encounters lack enough mechanical variety.
  • Occasional technical and visual issues.
  • Story can feel less compelling than its world.
Verified since 2020 Senior Content Writer

Steve Markus Johanson is a Senior Content Writer at OtakuKart and one of the publication's most prolific contributors, with nearly 1,000 published articles. A dedicated content writer, he devotes himself to spreading manga and anime throughout the world, with strong focus on creator interviews, studio strategy, and chapter-level analysis.

THREAD

Share your take. All comments are held for review before appearing.

Be the first to share your thoughts.