“We Thought We Were Safe” – Bethesda Developers Thought Skyrim and Fallout Would Protect Their Jobs From Xbox Layoffs

A former Bethesda developer says the studio’s work on major franchises such as The Elder Scrolls and Fallout created a belief that their teams were safe, only for layoffs to arrive through brief virtual meetings.

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Bethesda Game Studios continues developing major titles following widespread Xbox workforce reductions (Image via Bethesda).

Bethesda Game Studios was among the Microsoft-owned developers affected by the major Xbox restructuring announced in July 2026. Microsoft said approximately 3,200 positions would be eliminated across its gaming division during the fiscal year, with around 1,600 roles affected immediately. The cuts also impacted teams across Bethesda and ZeniMax, despite the studios continuing to work on some of the company’s most recognizable franchises.

For some Bethesda employees, the layoffs were especially difficult because they believed the importance of franchises such as The Elder Scrolls and Fallout offered some protection. Former Bethesda Game Studios Austin employee Anne Barrett described the expectation and the abrupt way she lost her job in an interview with The Guardian.

Bethesda’s biggest franchises were not enough to prevent layoffs

Barrett told The Guardian that employees were brought into short Microsoft Teams meetings where their cameras and microphones had been disabled. She said workers were informed that they would lose access to internal communication channels before goodbye messages appeared and access was shut down.

The former developer said there had been growing anxiety about possible cuts, but she and her colleagues believed Bethesda’s position within Xbox would protect them.

“We thought we were safe,”

Barrett told The Guardian, pointing specifically to the studio’s major franchises and highly anticipated projects.

According to Barrett, some employees discovered that years or even decades of experience at Bethesda could disappear through a meeting lasting only a few minutes. She described her own reaction as disbelief, explaining that Bethesda had been a dream workplace for her before she eventually joined the studio.

Bethesda Game Studios is known for major franchises including Fallout and The Elder Scrolls (Image via Bethesda).’

The wider Xbox restructuring has affected several Microsoft-owned developers. Microsoft officially said the changes would vary across Bethesda/ZeniMax, Activision, Blizzard, King, Mojang and Xbox Game Studios, while stating that publicly announced first-party projects were not being canceled as part of the reductions.

Barrett also raised concerns about what the loss of experienced developers could mean for Bethesda’s future games.

“I don’t know how you create games at the quality level we were without the institutional knowledge that’s been lost,”

she said, arguing that proprietary technology, established workflows and visual expertise cannot simply be recreated by replacing veteran developers with new hires.

The layoffs have also prompted organized opposition from Bethesda and ZeniMax employees. Both studios were unionized in 2024, and workers have continued negotiating with Microsoft while protesting the cuts. The Communications Workers of America said the July layoffs affected hundreds of unionized video game workers across Xbox.

Microsoft’s restructuring therefore leaves a difficult question for Bethesda’s workforce: whether working on globally important franchises can provide meaningful job security when the parent company is making broader financial and organizational changes.

Verified since 2024 Editorial Assistant

Britney Jones is a Bangalore-based Editorial Assistant at OtakuKart and a passionate writer with a keen interest in anime, gaming, and manga. She spends her free time gaming and graphic designing when she's not covering new manga launches and shōnen series announcements.

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