Resident Evil Requiem Hits $500 Million as New Movie Boosts Resident Evil 2 Players by 48% and Requiem by 20%

Alinea Analytics estimates Resident Evil Requiem has generated more than $500 million, while Zach Cregger’s $108.3 million opening weekend gave the franchise a major engagement boost despite having a limited effect on full-price game sales.

Thread

Grace Ashcroft in Resident Evil Requiem, Capcom's latest mainline survival horror game that has surpassed 6 million confirmed units and is estimated to have generated more than $500 million. (Image via Capcom)

Resident Evil Requiem has reached another major commercial milestone, with market analytics firm Alinea Analytics estimating that Capcom’s latest survival horror game has generated more than $500 million in revenue. The milestone comes as the franchise experiences renewed attention following the release of Zach Cregger’s new Resident Evil movie, which opened to $108.3 million worldwide. Capcom previously confirmed that Requiem surpassed 6 million units faster than any previous game in the series.

The new data suggests the movie has had a noticeable effect on Resident Evil engagement, but not necessarily in the way a traditional game-to-film promotion might. According to Alinea Analytics, daily active users increased across several major Resident Evil titles following the movie’s September 18 release, with the Resident Evil 2 remake recording the biggest percentage increase at 48%. Requiem itself also saw a 20% increase in daily players.

Resident Evil 2 Sees the Biggest Engagement Jump

The Resident Evil 2 remake experienced the strongest increase among the tracked games, climbing from approximately 78,000 to 116,000 daily active users, representing a 48% jump. The result is particularly notable because the remake is directly connected to Raccoon City’s outbreak, the setting that plays an important role in Cregger’s movie.

Other games also benefited from the renewed interest. Resident Evil 4 remake’s daily active users increased 24%, rising from roughly 199,000 to 247,000, while Resident Evil 3 remake climbed 25%, from around 28,000 to 35,000 players. Resident Evil Requiem itself increased from approximately 118,000 to 143,000 daily players, a 20% rise.

However, engagement did not translate into an equivalent full-price sales surge. Alinea’s analysis indicates that Capcom’s aggressive discounts were a much larger factor in driving purchases than the movie itself.

Raccoon City and the Raccoon Police Department feature prominently in Resident Evil 2

Requiem Passes $500 Million as Capcom’s Discounts Drive Sales

Alinea estimates that Resident Evil Requiem has generated more than $500 million and reached approximately 8.5 million players across its measured platforms. PlayStation 5 represents the largest share at 48.1%, followed by Steam at 43.4%. Of the more than 4 million copies estimated on PS5, around 30.8%, or approximately 1.2 million, are physical copies.

The $500 million figure is an analyst estimate rather than a new official revenue figure from Capcom. The publisher’s most recent confirmed milestone stated that Requiem had exceeded 6 million units in March, making it the fastest game in the franchise to reach that sales mark.

The timing of Capcom’s discounts also makes it difficult to attribute the sales increase directly to the movie. Discounts began on September 10, eight days before the film arrived in theaters, giving analysts a baseline for measuring the additional impact of the movie.

On PS5, discounted copies of Resident Evil 2 and Resident Evil 4 increased by roughly 1.9 times. Once the discount effect was separated from the data, the movie was estimated to have generated an additional 50% to 65% increase in PS5 copies for those two games. On Steam, the estimated movie-driven increase was considerably smaller, at approximately 11% to 14%.

Requiem tells a different story. Despite being the newest game and selling closer to full price, its PS5 revenue actually declined about 4%, falling from approximately $284,000 per day to $271,000 during the movie’s opening period. Steam revenue increased around 14%, but the change was partly connected to the price returning to its regular $70 level.

Cregger’s Movie Boosted the Brand More Than Sales

The movie itself delivered a record-breaking $108.3 million worldwide opening, including $60 million domestically and $48.3 million internationally. That made it the biggest opening weekend in the 24-year history of the Resident Evil movie franchise.

Yet the film does not directly adapt a specific Resident Evil game or center on a familiar protagonist such as Leon S. Kennedy or Claire Redfield. Instead, Cregger created a new story around a medical courier navigating a Raccoon City outbreak. That may explain why the film generated significant interest in the games without creating an obvious path from movie viewers to one particular title.

The effect could become more important with future releases. Capcom’s next major remake opportunity involving Claire Redfield and Resident Evil Code: Veronica could provide a much clearer bridge between the movie audience and the games. Resident Evil Requiem itself has already demonstrated how powerful the franchise remains, combining its 30-year legacy with new characters such as Grace Ashcroft and the return of Leon S. Kennedy.

For now, the numbers point to a clear distinction: the movie significantly increased Resident Evil engagement, while Capcom’s discount strategy did more of the heavy lifting for game sales. The $500 million milestone makes Requiem another major commercial success, but the film’s biggest contribution may ultimately be keeping the entire franchise in the spotlight.

Verified since 2023 Content Writer

Eric Johnson. known as EJ, is a Content Writer at OtakuKart with a distinctive crossover background: a real-life occupational therapist who covers politics, research, and video games. His writing brings a different lens to entertainment coverage, drawing on his clinical experience to write thoughtfully on media themes that overlap with behavior, decision-making, and culture.

THREAD

Share your take. All comments are held for review before appearing.

Be the first to share your thoughts.