Ubisoft has shared new technical details about Rayman Legends Retold, confirming that the upcoming title will run at 60 FPS on the Nintendo Switch 2 while also supporting 4K resolution in docked mode.
In an interview with VideoGamesChronicle, Ubisoft Montpellier’s technical director Thibaut Assandri explained how advanced technologies like DLSS and engine optimizations are helping the game match performance seen on more powerful systems.
How Switch 2 Achieves 4K and 60 FPS
One of the biggest highlights of the Switch 2 version is its ability to deliver 4K resolution when docked, something rarely associated with Nintendo’s hardware. According to Assandri, this is largely made possible through Nvidia’s DLSS upscaling technology.
“The DLSS is working quite well, as you can see,”
Assandri said.
“When it’s docked, it’s full 4K because we don’t have to care about power consumption, so we can go a bit higher.”
He added that the visual quality on Switch 2 is “quite on par with the Xbox Series S,” suggesting that the hybrid console is capable of delivering performance closer to current-gen systems than expected.

DLSS Plays a Key Role in Performance Gains
DLSS, or Deep Learning Super Sampling, allows games to render at a lower internal resolution and upscale the image using AI. This significantly reduces the strain on hardware while maintaining visual clarity.
For Rayman Legends Retold, this technology has been essential in balancing performance and fidelity. It enables the game to maintain smooth frame rates while still delivering detailed visuals, even on less powerful hardware compared to PlayStation 5 or high-end PCs.
This marks one of the first major confirmations of how DLSS will be used on Switch 2, giving insight into how future titles may achieve similar results.
Engine Changes Help Reach 60 FPS Across Platforms
Ubisoft also revealed that significant work was done on its in-house Snowdrop engine to achieve a consistent 60 FPS across all platforms.
“As you might know, ray tracing is quite costly,”
Assandri explained.
“We are aiming for 60 on all platforms… so it was quite a challenge… we had to really push the limit of Snowdrop from 30 FPS to 60.”
To meet this goal, the development team made several adjustments, including lowering internal resolution in certain scenarios to reduce GPU load. This approach ensures smoother gameplay without sacrificing too much visual quality.
Smarter Design Replaces Heavy Graphics Techniques
Instead of relying heavily on demanding features like ray tracing, the team focused on smarter optimization techniques. One key innovation involved changing how level of detail is handled in the game.
“We develop a thing where the level of detail is not based on distance… but it’s based on ratio and scale,”
Assandri said.
“Depending on the size of the character on screen, it will change the level of detail accordingly.”
This method allows the game to maintain visual consistency while using fewer resources, making it particularly effective for a platform like Switch 2.
A Strong Showing for Switch 2 Hardware
The performance of Rayman Legends Retold highlights what developers can achieve on Nintendo’s next-generation hardware with the right optimization techniques.
By combining DLSS, engine refinements, and efficient design choices, Ubisoft has managed to deliver a version that competes closely with more powerful consoles. This could set a precedent for other developers working on Switch 2 titles.
The game is scheduled to launch on October 1, 2026, across multiple platforms, including PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
