Deborah Ann Woll has shared new insights into her role as Faye in God of War Laufey, emphasizing that the character’s story is not defined by gender but by deeply human themes. Speaking during an interview at Game Con Canada 2026, Woll explained that while her casting marks a notable shift for the franchise, the narrative itself is rooted in universal experiences.
According to an interview published by Creative Review, Woll stressed the importance of inclusivity in storytelling, saying, “We need as much diversity as possible within these stories so that we can tell even more stories.” She added that expanding perspectives allows audiences to connect with narratives in new ways, making gaming more inclusive.
Her comments position God of War Laufey as both a continuation of the franchise and a meaningful evolution in how its stories are told.
Faye’s Story Focuses on Universal Human Themes
While the introduction of Faye as a central character marks a shift from the traditionally male-led narrative of Kratos, Woll made it clear that the emotional core of the story remains universal. She explained that the game explores themes like parenthood, regret, and personal growth.
“This is a story about a parent… about being a better person than who you were before,”
Woll said.
“These are universal ideas that don’t have anything to do with gender.”
By framing Faye’s journey in this way, the game aims to resonate with a broad audience. Woll also noted that players who connected with Kratos and Atreus in previous entries may find similar emotional depth in Faye’s perspective, creating continuity across the series.

Beyond representation, Woll highlighted that God of War Laufey is designed to expand the existing lore rather than replace it. The story reportedly runs alongside the events of the 2018 God of War, offering new context and answers to long-standing mysteries.
“This is going to feel like you are getting more story,”
she explained.
“We’re going to answer a lot of that, or we’re going to expand upon it.”
This approach ensures that longtime fans still feel connected to the franchise while introducing fresh narrative angles. It also reinforces the idea that the God of War universe has untapped potential beyond its original protagonist.
A Personal and Career-Defining Role
Woll described her involvement in God of War Laufey as one of the most meaningful experiences of her career. Having known about the project for years before its reveal, she expressed both excitement and gratitude for being part of the franchise’s next chapter.
“I feel nothing but gratitude and responsibility,”
she said, reflecting on the opportunity to lead a major title. She also praised the development team for fostering a supportive environment, noting that the experience differed from other roles where self-doubt could sometimes creep in.
The actress emphasized that every aspect of the game was built with players in mind, aiming to deliver both emotional depth and an engaging gameplay experience.
From Tabletop Storytelling to AAA Gaming
Woll’s passion for storytelling extends beyond video games. During the same interview, she discussed her work in tabletop gaming, particularly her project Tales From Woodcreek, which blends traditional role-playing with immersive elements like live-action and puzzle-solving.
She believes that storytelling thrives on diverse perspectives, whether in tabletop games or large-scale productions. This philosophy directly influences her approach to characters like Faye, where emotional authenticity is key.
Her broader career, which includes roles in Marvel’s Daredevil and The Punisher, has consistently focused on layered, complex characters—something she continues to bring into her work in gaming.
