Dumb Ways to Build Update Adds 8-Player Lobbies and New Halloween Costumes

The free update expands multiplayer sessions in the physics-based co-op game and introduces unlockable Bean costumes inspired by the Dumb Ways to Die franchise.

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A still from Dumb Ways to Build _ 8 Player Lobbies & Costumes Update trailer

Dumb Ways to Build has received a free update that expands its multiplayer experience and adds Halloween-themed cosmetics. Developed as part of the Dumb Ways to Die franchise, the physics-based cooperative game now supports lobbies of up to eight players through the new 8 Player Lobbies & Costumes Update. The expanded lobby size gives larger groups more opportunities to work together, navigate tricky construction areas, and deal with the unpredictable chaos that can unfold during a building session.

The update also brings full-body Halloween costumes for players’ Beans, including outfits inspired by familiar characters and mishaps from the franchise. While the eight-player lobby feature is available in beta, the new cosmetics provide additional ways to customize characters during the spooky season. Several outfits can be unlocked by completing specific Crisis Job levels, giving players reasons to revisit the game’s challenges.

Eight-Player Lobbies Arrive in Beta

The biggest gameplay change is the expanded lobby, which allows up to eight players to join the same session. Previously designed around four-player co-op, Dumb Ways to Build now lets larger groups tackle its construction challenges together, where limited space, unstable scaffolding, and chaotic physics can make teamwork difficult.

However, the eight-player feature is still in beta. The developers warn that sessions with five or more players may experience instability while they continue optimizing server performance. Players are encouraged to report bugs encountered during multiplayer sessions. The details are confirmed in the official Update v4.0 patch notes.

The update introduces full-body costumes that completely change a Bean’s appearance while still allowing players to equip compatible accessories. Every player receives the Skeleton Costume for free, while four additional outfits are unlocked by completing specific Crisis Job certifications.

The Hapless Costume is earned through the five-star certification in Hotel Hapless, while completing the required certification in Beach Breach unlocks Buff Bean. Players can obtain the Doomed Costume through Drain Strain and the Alien Costume through Crane Climb. The Doomed outfit also includes a special “Realism” mode.

Players can further customize their Halloween appearances with accessories such as vampire fangs and a witch’s hat. The game’s lobby has also received a seasonal makeover featuring bats, coffins, spiderwebs, a séance, and a fishing pier.

Additional Fixes and Improvements

Alongside the new multiplayer and cosmetic features, Update 4.0 includes several gameplay adjustments. Building materials can now be pinned to movable platforms such as cranes, although they become unpinned once the crane starts moving. The update also improves how tools affect enemies, allowing creatures such as piranhas, sewer slimes, and crabs to be defeated with one hammer strike or demolition charge.

Other changes include adjustments to object spawns in Hotel Hapless and Crane Climb, additional building materials in Drain Strain, and traversal improvements in Beach Breach. The developers have also addressed bugs on PlayStation and Xbox, including a crash affecting Xbox Series S.

The free Dumb Ways to Build update is available across PC, PlayStation 5, and Xbox Series X|S. With larger lobbies, new Halloween outfits, and gameplay fixes, Update 4.0 gives players more ways to experiment with the game’s unpredictable construction challenges. More free content is planned, according to the developers’ official update announcement.

Verified since 2023 Content Writer

Eric Johnson. known as EJ, is a Content Writer at OtakuKart with a distinctive crossover background: a real-life occupational therapist who covers politics, research, and video games. His writing brings a different lens to entertainment coverage, drawing on his clinical experience to write thoughtfully on media themes that overlap with behavior, decision-making, and culture.

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