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Kinokuniya to Host The Guy She Was Interested In Wasn’t a Guy at All POP-UP With Exclusive Merchandise

KADOKAWA Corporation has officially announced the full merchandise lineup for The Guy She Was Interested In Wasn’t a Guy at All POP-UP event, which will be held at Kinokuniya Bookstores across Japan, North America, and the Asia-Pacific region beginning February 19, 2026. According to the announcement, the POP-UP will roll out sequentially at participating Kinokuniya locations and will feature a wide range of exclusive merchandise inspired by the beloved series. The event will include items showcasing newly drawn illustrations of…

TOKYOPOP and 247 Comics Launch New Manga-Influenced Publishing Initiative

TOKYOPOP is entering a new publishing partnership with 247 Comics, bringing together production, publishing, distribution, and marketing resources to develop print editions of manga-influenced graphic novels from the creator-led studio. Publisher TOKYOPOP has officially announced a publishing partnership with 247 Comics, a creator-driven publishing and content studio. As part of the agreement, TOKYOPOP will begin publishing select titles from 247 Comics while also providing product development and marketing support for a wide range of the studio’s original, manga-inspired graphic novels.…

Why Instagram Growth Platforms Are Becoming More Transparent

There used to be Instagram growth services that would keep things vague just to get easy sales. They would give you results and not tell you how they got there. People would look at the number of results and not at how they got the results. This is no longer the case. Over time, wanting to be able to explain exactly how they do things, what growth strategies they used, how they will continue to be relevant in the future,…

Silent Hill and Beyond: An Interview with Keiichiro Toyama

Psychological horror in video games owes much of its modern identity to Silent Hill. First released in 1999, the title redefined survival horror by shifting the focus from jump scares to atmosphere, symbolism, and deeply personal fear. Its legacy continues to influence developers across generations. During Lucca Comics & Games, we had the opportunity to speak with Keiichiro Toyama, the creator of Silent Hill. In our conversation, he discussed the psychological foundations of Japanese horror, the creative philosophy behind his…

Rewatching Stranger Things vs. Watching Something New – Why The Struggle?

Give it a rest! We JUST watched the last episode. Don’t you dare press that rewatch button. Oh, but you will press it, and I will too. Why do we tend to rewatch stuff we’ve already seen, and need a whole preparation period to watch something new? I’m glad you asked.  Feeling Over Plot Twists Hon, let’s get one thing straight. We don’t watch series exclusively to know what happened, right? Otherwise, why watch then? Read the digest and be…

Yasuhiro Irie Interview: 15 Years of Fullmetal Alchemist: Brotherhood

Few television anime have demonstrated the lasting cultural weight of Fullmetal Alchemist: Brotherhood (2009). The second adaptation of Hiromu Arakawa’s manga continues to rank among the medium’s most respected titles, recognized for its disciplined storytelling, layered character arcs, and dynamic action direction. Fifteen years after its debut, the series remains a benchmark for faithful adaptation. Across multiple panels and screenings, Irie reflected on the production process behind the series. We spoke with him during the event about the creative decisions…