Square Enix Admits It Reveals Kingdom Hearts 4 and Other Games Too Early, Plans to Change Marketing Strategy

The company acknowledges long gaps between announcements and releases, calling it a “challenge” as it reworks how it reveals major titles.

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Kingdom Hearts 4 remains one of Square Enix’s most anticipated projects following its early 2022 reveal (Image via Square Enix)

Square Enix has acknowledged a long-standing issue in its development and marketing cycle: announcing major games years before they are ready for release.

The company, best known for franchises like Kingdom Hearts, Final Fantasy, and Dragon Quest, has admitted that this approach has created extended gaps that risk weakening fan excitement over time.

The discussion comes amid ongoing anticipation for Kingdom Hearts 4, which was first revealed in 2022 but has only received a small number of updates since its announcement. Similar delays have affected other major Square Enix franchises, with fans frequently waiting years between reveal trailers and final release dates.

Company acknowledges “challenge” in development timelines

During a recent shareholders’ meeting, Square Enix addressed concerns regarding its announcement strategy and long development cycles. According to the official transcript shared by the company, the issue has been formally recognized internally.

The company stated that the gap between announcements and releases is an “issue” and a “challenge,” noting that extended waiting periods can reduce player enthusiasm over time.

One concern raised during the meeting highlighted how the long wait between major titles in series like Final Fantasy and Dragon Quest can negatively impact engagement, with stakeholders urging the company to establish clearer timelines for future releases.

In response, Square Enix confirmed that it is actively

“revisiting its approach to announcements and marketing”

to better align reveal timing with development progress. The goal, according to the company, is to maintain stronger momentum between announcement and launch.

Square Enix also pointed to Dragon Quest Monsters: The Withered World as an example of a more refined strategy, noting that its announcement was made closer to its planned release window compared to previous projects.

The company emphasized that improving communication and timing is “vital” to sustaining long-term player interest, especially for large-scale franchise entries that often require extended development periods.

Among all Square Enix projects, Kingdom Hearts 4 has become the most prominent example of this long announcement-to-release gap. First shown in 2022, the game has remained largely quiet outside of occasional updates and trailers, leading to ongoing speculation about its development progress.

The situation mirrors past franchise patterns, including the six-year gap between the announcement and release of Kingdom Hearts 3, reinforcing fan concerns about prolonged waiting periods becoming the norm.

Verified since 2019 Senior Content Writer

Alberto Zambrano is a Venezuelan entertainment writer with a decade of experience covering anime, manga, streaming platforms, and gaming. Based in Caracas, he is a regular voice in OtakuKart's Editor's Picks vertical, writing long-form analysis on shonen manga, fan-community debates, and the streaming industry across Netflix, Hulu, and Disney+.

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