Warhammer 40,000: Space Marine 2 players who have long felt that Chaos Operations are more difficult than Tyranid missions now have an answer from the development team. Game director Dmitry Grigorenko has acknowledged that Chaos is harder to fight than Tyranids and confirmed that Saber Interactive plans to make another balance pass in the future.
The admission came during an official Reddit AMA hosted with Grigorenko on September 28. The Q&A was announced by the Focus and Saber teams as part of the game’s September community update, giving players an opportunity to ask about upcoming content and future improvements.
When a player specifically asked about the difficulty difference between Chaos and Tyranid Operations, Grigorenko gave a direct response.
“We understand that Chaos is more difficult to fight against Tyranids, yes.”
He then confirmed that the developers intend to revisit the issue, saying,
“There will be some pass on this in the future.”
However, Grigorenko immediately clarified that the solution is unlikely to involve making the game’s AI bots better specifically against Chaos.
Why Chaos Can Feel More Punishing Than Tyranids
The difference is particularly noticeable because the two enemy factions demand very different approaches. Tyranid encounters generally revolve around large groups of enemies rushing toward the squad, creating opportunities for Space Marines to cut through swarms with melee attacks and area-of-effect weapons.

Chaos encounters instead place greater emphasis on ranged pressure, tougher individual enemies, teleporting threats, and attacks that can punish players from a distance. Thousand Sons units can force players to constantly watch their surroundings rather than simply concentrating on the swarm directly in front of them.
Community discussions have repeatedly highlighted this distinction. Players have reported that Chaos Operations can feel significantly harder than Tyranid missions at equivalent difficulties, with some specifically pointing toward ranged attacks, enemy behavior, level design, and certain Chaos units as sources of frustration.
The difference can become even more noticeable at higher difficulties, where enemy encounters become less forgiving and mistakes are punished much more heavily. That has made the faction balance an important issue for players who regularly tackle the game’s more demanding Operations.
The Future Balance Pass Is Still Undefined
While Grigorenko confirmed that Chaos will receive another pass, Saber has not revealed exactly what will change or when those adjustments will arrive. That leaves several possibilities open, including changes to enemy damage, durability, ranged pressure, spawn behavior, or how certain Chaos encounters are structured.
Importantly, the director did not suggest that Chaos will simply be made identical to Tyranids. The two factions are fundamentally different, and part of Space Marine 2’s appeal comes from having enemies that require different strategies.
The timing is also notable. Space Marine 2 has entered its third year of post-launch support, with Patch 15 and Patch 16 planned for the remainder of 2026. The official Year 3 roadmap also includes the upcoming Chaos Siege mode, which will allow players to use Heretic Astartes previously limited to PvP.
For players who have preferred fighting Tyranids because Chaos encounters feel more frustrating, the director’s admission is significant. Saber has now confirmed that the difficulty gap is recognized internally, but players will have to wait for a future update to see whether the eventual changes make fighting the forces of Chaos feel more challenging in a satisfying way rather than simply more punishing.
| Release Date | September 2, 2011 |
|---|---|
| Platforms | Microsoft Windows, PlayStation 3, Xbox 360 |
| Developer | Relic Entertainment |
| Director | Jamie Campbell |
