Game Freak Programmer’s Research Could Improve Pokémon Winds and Waves’ Oceans A new water simulation technique co-authored by Game Freak programmer Fumiya Narita could help developers create detailed liquid effects while reducing the computing power required.
However, there is no confirmation that the technology will appear in the upcoming games.
Game Freak Research Targets More Efficient Water Simulation
According to research published by the University of Tokyo’s Takashi Kanai Laboratory, Narita and Kanai have explored ways to make large-scale liquid simulations more efficient. Their work, titled Beyond Horizontal Refinement: Extending Quadtree Tall Cells with Adaptive Optical Layers, introduces an adaptive grid system designed to reduce computational demands while preserving visual quality. The research is listed in the Computer Graphics Forum as part of the Pacific Graphics 2026 proceedings.
The technology could be relevant to video games, where realistic water movement can require substantial processing power. Improving simulation efficiency could help developers create convincing waves, splashes, and other liquid effects without sacrificing performance.

The possibility is particularly interesting for Pokémon Winds and Waves, whose announcement trailer features expansive oceans and windswept islands. It also shows an underwater environment, raising the possibility of exploration beneath the surface, although gameplay details remain unconfirmed.
The Pokémon Company has confirmed that both games are scheduled to launch worldwide in 2027, exclusively on Nintendo Switch 2.
Neither Game Freak nor The Pokémon Company has confirmed that Narita’s research will be implemented in the games. For now, the connection remains speculative, but the research offers an intriguing look at technology that could support more detailed water environments in future games.
| Platforms | Nintendo Switch 2 |
|---|---|
| Developer | Game Freak |
