Phasmophobia has generated nearly $270 million in lifetime Steam revenue, according to estimates published by Alinea Analytics in its October 30, 2026, report on the horror game market. The cooperative ghost-hunting game reportedly sold 2.1 million copies on Steam during 2026, generating approximately $28.9 million in revenue so far this year.
Developed by Kinetic Games, Phasmophobia places players in the role of paranormal investigators who explore haunted locations, collect evidence, and identify supernatural entities. Its emphasis on teamwork, unpredictable encounters, and voice communication has helped it remain a popular choice among players looking for cooperative horror experiences.
The latest estimates highlight the game’s continued commercial performance several years after its initial release. While Alinea Analytics did not provide a lifetime sales figure for Phasmophobia in the report, its estimated lifetime revenue puts the game among the notable successes in the horror genre on Steam.
Cooperative Horror Games Continue to Find an Audience
Phasmophobia is not the only cooperative horror title generating substantial revenue. Alinea Analytics estimates that R.E.P.O. generated $44.7 million on Steam in 2026 through 6.7 million copies sold. Its lifetime Steam revenue has reportedly reached $213.5 million, with 28.7 million copies sold.
These results underline the commercial strength of cooperative horror games, particularly titles that encourage friends to play together and create unpredictable moments that can be shared through streaming and online videos.

Meanwhile, The Outlast Trials generated an estimated $62.1 million on Steam this year, with four million copies sold during the period
Alinea Analytics estimates that horror games have generated approximately $1.3 billion in Steam revenue during 2026 so far. That represents a 17% increase compared with 2025, with two months remaining in the year at the time of publication.
The report also highlights the dominance of Resident Evil Requiem, which reportedly generated $211.3 million on Steam in 2026. The figure accounts for 16.6% of the platform’s estimated horror game revenue this year.
Although major franchises continue to attract substantial spending, Phasmophobia and R.E.P.O. demonstrate that cooperative horror games can also maintain strong commercial momentum. These figures are third-party estimates rather than official sales disclosures from the developers, but they offer a useful snapshot of the genre’s performance.
