Kouji “Cozy” Okada, one of the founding members of Atlus and a key creative figure behind the early Shin Megami Tensei and Persona games, has addressed comparisons between his upcoming RPG, Villion:Code, and the popular Persona franchise. Although the new game shares a school setting and several familiar elements with Persona, Okada says its development was influenced by a much broader range of his previous work.
In an interview with GamesRadar+ published on November 10, 2026, Okada acknowledged the connection directly, stating,
“There is no doubt that Persona influenced this title.”
However, he emphasized that his experience working on numerous other games also shaped the project.
Okada’s career in RPG development dates back to the 1980s. His work includes the original Megami Tensei, Shin Megami Tensei If…, and the first three Persona games. With that history, comparisons between Villion:Code and his earlier projects are understandable, but the veteran developer wants players to recognize the new RPG as its own experience.
Villion:Code Focuses on Player Choices and Interactivity
Okada also discussed the creative philosophy behind his latest project, explaining that interactivity is what separates video games from other entertainment formats. He believes players should occupy the protagonist’s position and influence events through their decisions and actions.
He explained that he wants to build experiences around the question,
“What would you do?”
This approach allows players to shape what happens while engaging with the themes and messages presented through the story.
The philosophy reflects Okada’s approach to game development throughout his career. Rather than simply presenting a predetermined narrative, he wants players to feel directly involved in the experiences unfolding around them.

Villion:Code also introduces several design elements that distinguish it from traditional Persona-style RPGs, including action-focused combat and unusual, tube-shaped dungeons.
Why Okada Chose a School Setting for His New RPG
Despite the comparisons, Okada explained that the school environment was selected because it provides a familiar setting that players can easily connect with. Persona demonstrated how an intimate, relatable environment could help introduce a larger audience to an RPG’s world and characters.
He also wants Villion:Code to reach younger players while retaining the interest of longtime fans who followed his earlier projects. The setting gives the developers an opportunity to explore the game’s themes through characters and situations that feel accessible.
However, Okada made it clear that the team never intended to produce a Persona alternative. He stated,
“Our intention was not to create a different version of Persona.”
He considers both franchises fundamentally separate, even if players notice similarities in their presentation.
Villion:Code Release Date and Platforms
Developed by Compile Heart and published internationally by Idea Factory International, Villion:Code takes place in a near-future world where humanity faces extinction. Players explore Adhvan City, a school community sealed inside a mysterious barrier after monstrous creatures known as GEMs begin attacking its inhabitants.
The game features genome-based character progression, melee and ranged combat, and randomly generated, 360-degree tube-shaped dungeons. Character designs are handled by illustrator Ilya Kuvshinov, while longtime Atlus collaborators Tadashi Satomi and Tsukasa Masuko contribute to the scenario and music.
Villion:Code is scheduled to launch on January 26, 2027, for PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and PC through Steam.
