Monster Hunter Producer Says World’s Engine Makes a Switch 2 Port Difficult: “We’d Have to Completely Remake the Game”

Ryozo Tsujimoto explains that Monster Hunter World’s different engine makes a Nintendo Switch 2 port far more complicated than simply adapting the existing game.

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Monster Hunter producer Ryozo Tsujimoto discussed the technical challenges of bringing Monster Hunter World to Nintendo Switch 2. (Image via Capcom)

A Nintendo Switch 2 version of Monster Hunter World appears increasingly unlikely, despite the platform receiving ports of several major Capcom games. The possibility gained attention after Monster Hunter Wilds was confirmed for Nintendo’s newer hardware, raising questions about whether Capcom could also bring its best-selling Monster Hunter title to the system.

However, series producer Ryozo Tsujimoto has explained that Monster Hunter World presents a major technical obstacle. In an interview with TheGamer at Tokyo Game Show 2026, Tsujimoto pointed to the game’s engine as the biggest problem rather than the Switch 2’s hardware capabilities.

Monster Hunter World Uses a Different Engine

According to Tsujimoto, Monster Hunter World was developed using a different engine from Capcom’s more recent games. Since Monster Hunter Rise, the franchise has used Capcom’s RE Engine, which also powers many of the company’s current titles.

“The main challenge is, the engine is completely different for Monster Hunter World,”

Tsujimoto told TheGamer.

“From Monster Hunter Rise onwards, we’ve been using our own RE Engine.”

The producer explained that moving World to Switch 2 would therefore involve considerably more work than a conventional port. Rather than simply optimizing the existing game for Nintendo’s hardware, Capcom would face the challenge of rebuilding it around the newer technology.

“We’d have to completely remake the game from the ground up,”

Tsujimoto said.

Monster Hunter World features hunters facing massive monsters in its expansive action-RPG world. (Image via Capcom)

Switch 2 Has Already Received Major Capcom Games

The situation is notable because Capcom has increasingly supported Switch 2 with games built around the RE Engine. Several Resident Evil titles and Street Fighter 6 are among the company’s games associated with the platform, making a Monster Hunter World port seem technically plausible at first glance.

Monster Hunter World also remains a particularly attractive candidate because of its enormous commercial success. The game and its Iceborne expansion have shipped around 30 million copies, making World one of Capcom’s most successful releases.

For now, though, Tsujimoto’s comments suggest that a Switch 2 version would require substantially more development resources than simply bringing the existing game across.

The interview also covers Monster Hunter Wilds, its upcoming Ascendance expansion and how the development team decides which monsters return in new releases.

Verified since 2020 Senior Content Writer

Justin Oneal is a Senior Content Writer at OtakuKart and one of the publication's most prolific contributors, with nearly 1,000 published articles. His coverage spans anime, manga, manhwa chapter releases, gaming, and lifestyle pieces, with a parallel passion for political commentary and a personal YouTube presence.

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